Research – Survey Results

The results for my survey have given me some information that could be useful to the project, although the data given may be unreliable due to the small sample size and the possible bias from most of the responses being from people close to me, who naturally would be people with similar interests to myself. However, it is still something I will consider for my project, although to a lesser extent than other sources.

The research shows me that the majority of people that responded to the survey are people that consider themselves core gamers, around the ages of 15-18; 45% of the responses were from people of this age group, with 38.1% of the responses considering themselves to be casual gamers, and 50% to be core gamers. This shows me that there is a possible market for my project with my intended target audience and that I can continue with my project without changing too much.

The data I received from the survey also tells me that 88.1% of the responders enjoyed playing RPG’s, 81% enjoyed Adventure games, 71.4% Strategy and 69% Online Multiplayer. Platformer games were on the lower end of the spectrum, only being enjoyed by 42.9% of the responders. This tells me that I should consider either changing the scope of my project, or adding elements often found in those more popular genres into my project.

In terms of gaming platforms, the data tells me that most of the responders (95.1%) play on a PC, Mac or Linux machine, with the second most being a 3DS at 53.7%. This shows me that I should be building my project to be run on those systems to attract the largest audience, which also still matches the direction I wanted to go with my project.

The two most popular platformer games from the responses seem to be Super Meat Boy and the Super Mario series, followed by Shovel Knight and Terraria, so I should look to these two games for gameplay ideas and inspiration to attract a larger audience. The reasoning for these games’ popularity seems to be the simplicity of the games while keeping a level of difficulty, while keeping the gameplay consistent. I should be careful not to overload mechanics into my project to keep the gameplay in a similar fashion.

There are a number of platformers that aren’t enjoyed by the responders, but the reasoning behind most of them seems to be similar; those games become very confusing and it is easy to become loss, as well as extreme repetition. I should make sure I design my levels in a way that allows the gameplay to be kept fresh and avoid repetition.