After some deliberation of my proposal and brief, I realised that it would be in my better interests to change the focus of my project, in this case I will be removing the interaction between top-down and changing it to a pure platformer level.
The main reason for this is that it reduces my workload – instead of essentially having to design 2 levels, I can focus solely on the platformer level. This allows me to create a much higher quality level, as the time that would have gone in to designing and building my top-down level can go in to improvements to the design and build of my platformer level. I also had a problem with the camera transition between the two perspectives; It was very difficult to get the timing and angles to a point where multiple transitions wouldn’t feel nauseating to watch.
This does cause a small setback, as there are a few things I have done for the transition and top-down aspect (such as blueprinting the camera change system), but the setback is small. Most of the work I have done has been for the platformer side of the game, so readjusting my schedule and plans shouldn’t be too difficult.