Smoothing

So, Today I messed around with MSmooth and Auto-Smooth in 3DS Max, and made a couple joysticks and a few taps.

The basic models were first created by creating a box, adding an edit poly modifier to it and just using extrude, inset and bevel until I got the basic shape.

For the joystick, I then added some chamfers (which cuts/flattens a corner/edge) to make the shape seem a little more natural and then added auto-smooth so the render visual would seem a lot smoother. The top of the second joystick looks much more smooth than the tip of the first Joystick.

With the taps, I simply applied M-Smooth and then a few Auto-Smooths (under Polygon Smoothing Groups) to the second one – it ended up very round, Not something I’m a huge fan of. With the third, I applied a few chamfers to some areas and then auto-smoothed, I think it turned out much better.

I found that while M-Smooth does apply a lot of smoothing to the shape, it also makes the geometry unecessarily complicated, and it gives me much less control – it will smooth the entire shape. Chamfer with Auto-Smooth gives me much more control on specific sections and groups of the object.

Overall the process was rather simple, Just a few modifications will smooth a lot of the object in almost any way I want it to. I could see use of this in modelling to reduce the amount of geometry I need to make something appear smooth – or make something appear smooth if I think it already has enough geometry.

Platformer

It’s been a while since I’ve posted about this, but I have made some progress on it

As I mentioned, the art style is mainly black and white with the central character and objects of significance being in some kind of color. I wanted to keep away from detail and keep the art style simplistic so the assets are mostly one or two colors.

 

Level 1

 

3D Scenes

Following up on my concept sketches for my Alternative Cities theme, I went forward and made a few 3D Models of some assets and a section of the city itself

While I’m happy with the models themselves for the most part, I don’t think any of them (with the exception of the spaceship) portray my intentions and my theme very well. The buildings look like general buildings and the city looks like some buildings surrounding a flower.

Following this, I would like to redo the models or maybe add some detail to them to make them more indicative of my sci-fi theme, and incorporate some of the magic elements I originally intended to be in here. I’d also like to do a few more spaceships with more detail and on a larger scale

Alternative Cities

After brainstorming for an entire 25 minutes, I decided on a futuristic Sci-Fi theme. Lore-Wise, the city incorporates elements of Magic and Technology, although I found this a little harder to visualise through 3D Modelling and concept art, so my focus is on the futuristic-technology aspect of it. By the end of this, I hope to have a few shots of the City Environment, and some of the spaceships and buildings as assets by themselves.

Sketches!

City Perspective 1

Beginnings of perspective drawing of the city

Power Source

Sketch of the power source of the city

City Perspective 2

Perspective of another part of the city

Building Concept 1

Drawing of one of the buildings

Spaceship Concept

Spaceship concept