Well, Here’s the background scene I did. I learned how using different shades in layers can give an effect of distance. These Mountains were made from a scattering square brush with some Size and Angle Jitter.
At least I think it’s a dinosaur.
This was made using various techniques, such as Free Form Distortion and a few Parametric Modifiers and some Mesh Editing
Yes, I am aware of her lack of legs and arms.
This let me practice some of my skills in 3D which I’m now more comfortable with, primarily Free Form Distortion.
I really want to spend some more time on this and add more detail to it, the basic shape to this is extremely simplistic. I also want to add a texture and animate it at some point in the future.
My idea is to have a silhouette-based low detail art style – Where most of the background and visual assets would be black and white, but characters and anything you can interact with would be in bold colour.
I took a lot of inspiration from Monaco (for bright colours), and Limbo (for layering regarding background and foreground assets). I really like the way They Bleed Pixels has outlined platforms, and the colours from Ori and the Blind Forest and Badland, and the simplicity from Electronic Super Joy.